new-d20-magic

 

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Page history last edited by Mac 3 yrs ago

About this project

 

This project is dedicated to creating a new magic system for d20 role-playing games. It began as a discussion at the Iron Heroes message boards at MonteCook.com and has since expanded into something that the boards cannot easily contain.

 

The project is unique in that it is being developed completely by RPG fans worldwide. The goal is to create a system that is robust, easily adaptable to any other sub-system or setting, and relatively simple to use without compromising flexibility.

 

Table of Contents

 

I Design

 

  1. Main Goals
  2. Inspiration
  3. Key Concepts

 

II Casting

 

  1. How Casting Works
  2. Stress and Strain
  3. Long-Term Casting Penalties

 

III The Casting Class

 

IV Materials

 

  1. Elemental Materials
    1. Fire
    2. Water
    3. Earth
    4. Air
    5. Metal
    6. Wood
    7. Electricity
    8. Acid
  2. Esoteric Materials
    1. Spirit
    2. Death
    3. Mind
    4. Light
    5. Dark
    6. Sound
    7. Order
    8. Force
    9. Luck
    10. Entropy
    11. Anti-Magic
    12. Time
    13. Space

 

V Methods

  1. Perceive
  2. Alter
  3. Transform
  4. Create
  5. Summon

 

VI Parameters

  1. Range
  2. Duration
  3. Area of Effect
  4. Target
  5. Size
  6. Mundane to Arcane
  7. Discerning

 

VII Sample Spells

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